Killbox is an online game and interactive installation that critically explores the nature of drone warfare, its complexities and consequences. It is an experience which explores the use of technology to transform and extend political and military power, and the abstraction of killing through virtualisation.
Killbox is a fictionalized interactive experience in virtual environments based on documented drones strikes in Northern Pakistan.
The work is an international collaboration between U.S. based artist/activist, Joseph DeLappe and Scotland-based artists and game developers, Malath Abbas, Tom Demajo and Albert Elwin of Biome Collective.
The project started when in early 2015 Joseph DeLappe collaborated with Biome Collective during a residency in Dundee, Scotland. DeLappe has explored drone warfare in a range of his work and was keen explore making a game. Through NEoN Digital Arts Festival an introduction to Biome Collective led to the collaboration.
Biome Collective is a diverse, inclusive melting pot of technology, art and culture for people who want to create, collaborate and explore games, digital art and technology. The Dundee-based collective and co-working space is the first of its kind in Scotland. It provides access to space and support for professionals, organisations and graduates working in the interactive digital sphere. Biome collective is made up of an ever-expanding range of disciplines from design and art to business and technology. It is creating a culture of collaboration beyond the traditional game sector by fostering local and international relationships and creating original and unique work.
This project would not have been possible without the generous funding of Turbulence.org/New Radio and Peforming Arts, NYC, USA; The Phoenix, Leicester, UK; and The Cutting Room, UK and Creative Scotland, UK.
Killbox Teaser Trailer
Val McDermid plays Killbox (BBC Artsnight Series 3)
Killbox Postmortem - Game Think 2.0, 3rd February 2017, University of Glasgow
NEoN Digital Arts Festival, November 2017, West Ward Works, Dundee
Festivals & Installations
Awards & Recognition
- BAFTA Scotland 2016 Nomination
- AMAZE Berlin 2016 Festival
- IndieCade 2016
- IndieCade @ e3 2016
- Bit Bash 2016 Selection
- EGX Leftfield Collection 2015
- GDCE 2015: Experimental Gameplay Workshop
Politics and Games – Goethe Institute - San Francisco
Politics and Games – Goethe Institute - New Mexico
Creative Scotland / Scottish Parliament - Edinburgh
NEoN Digital Arts Festival - Dundee
IndieCade Festival – Los Angeles / USA
Plan B / AMAZE - Kharkiv / Ukraine
AMAZE – Johannesburg / South Africa
IndieCade @ E3 - Los Angeles / USA
Bit Bash Arcade – Chicago / USA
Dundee Design Festival - Dundee
AMAZE – Berlin / Germany
Phoenix – The Cube - Leicester
NOMAS - Dundee
Beta Public - London
Hammer Museum – Los Angeles / USA
GameCity - Nottingham
Make/Share - Dundee
GamesAreForEveryone - Edinburgh
V&A Design Week - London
EGX / Leftfield Collection – Birmingham
GDCE / Experimental Gameplay Workshop - Cologne
KILL BOX IS A TROUBLING GAME ABOUT DRONE WARFARE, Polygon
KILLBOX, A VIDEOGAME ABOUT THE TRUE HORROR OF DRONE WARFARE, Kill Screen
The game that makes drone warfare personal, Engadget
In This Game You Play a Drone Pilot, Then a Drone Target, Motherboard
The drone-strike game “Killbox” plunges players into the most dehumanizing aspect of modern warfare, Quartz